paarl.io is a minimal, clutter-free word game that can be played offline and “somehow” with friends.
This was the initial goal for paarl.io. I wanted a simple word game. I thought the process would be fun, learning more about the mathematics behind solving word puzzles, the way that maps onto computer theory, and then how that would be implemented practically in code.
Current Standing
- Basic open play is working:
- You can play the game in five different game durations.
- You can play with three different word lengths: 6 letters, 8 letters, and 9 letters.
- Daily challenges are working:
- Each day, a new set of letters is generated for 6-letter, 8-letter, and 9-letter games.
- All games work fully offline.
- Game allows you to see all possible words (currently behind an ad wall).
- Game is on App Store
- Game is on Google Play
- Demo the game on the web - here.
- Added RevenueCat to the game:
- Only used to remove ads from the game.
- Add local multiplayer:
- The idea here is that you and friends can play with each other if they are with eachother on the same WiFi network. We are using UDP.
- If you have the app installed on a iPad or Android TV you can use it as a score board.
Future Plans (wont probably happen)
- Give you the option to submit your scores to a leaderboard.
- Give you the option to save your scores and past plays in the cloud and sync to a new/different device.
- Move dictionary to SQLite, giving you the option to switch to a different language.
Summary
There are still a few points to be worked out to get from MVP to a full game, but the basics are in place. The process to publish to Apple and Google Play is also more frustrating than the last time I had to do it, but that’s part of the process 🤷♀️.
If you have any suggestions or ideas, please contact me at hello@paarl.io.
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